Introduction

Roll for initiative. Roll for ability. Roll for advantage. Prepare to experience a new level of independence in your tabletop role play gaming adventures.

Introducing... Ready to Roll, an RPG dice manager that is blind and low vision accessible.

Roll multiple dice and dice types quickly and efficiently. Save custom rolls and review previous rolls. Roll percentile and for advantage. Change voice over speed and type. Have individual dice rolls read out.

Enjoy the magic of easy navigation, full voice acting, and the freedom of having a set of RPG dice on hand, ready to roll when you are.

Specifically designed for blind, low vision and sighted players, Ready to Roll is available from the Apple App Store.

Ready to Roll is a dice rolling app specifically designed for blind and visually impaired people, though it is also completely usable by sighted people as well. In addition to being able to roll all common dice types, you can also roll for advantage, roll percentile dice, add modifiers, and roll multiple dice types at once. The app was designed with the input of numerous blind and visually impaired testers and gamers, so all the tasks were also designed with attention to detail and ease for all players. Rather than using VoiceOver to read the app's content, a professional voice actor reads all content, including app screens and dice rolls. This app can be used for any situation where dice might be useful, and even has several notable options specifically for tabletop games such as Dungeons and Dragons.

Troubleshooting

If you find that Ready to Roll does not speak or play sounds when opening the app, ensure that your device is not muted. For most iPhones, check the mute switch on your device and ensure that it is in the up position. For most iPads, check the control center and make sure that muted is toggled off. Because Ready To Roll is self-voicing, muting your device will mute the app's audio as well.

Taps, presses, and swipes

Throughout this guide, you will be instructed to use several gestures. To avoid confusion, they will be defined briefly here.

Universal gestures

There are a few gestures which are useful regardless of what screen you are on. Pressing with one finger reads the content of any page, while pressing with two fingers on the screen lists the available actions for a given page. These gestures are universal in help, settings, and dice rolling pages. Additionally, long-pressing on any dice page after you have made a roll will cause your most recent roll to be read out again. Swiping left with two fingers will always take you to the home screen, and swiping right with two fingers will always take you to the beginning of whatever menu you are on (Home, Standard, Special, etc.)

App layout

When you first launch the app, you will be on the app's Home page. Pressing and holding with one finger -- the gesture to read a page -- will prompt the app to describe the app's cover art. Pressing and holding two fingers will cause the app to read the available actions you can take from the Home page. From the Home page, the app pages are laid out in a cross shape, with Home at the center. Swiping up from the Home page brings you first to the Guide, then to Settings, and finally to a Blessing, which reads a pre-recorded Bible verse. Swiping down from Home brings you first to Standard, Special, Keep, Previous and then to Credits. The vertical menu wraps, so it is possible to get to any of the items from either direction, though quicker depending on which direction is closest to your intended target. You can also swipe left with two fingers to immediately be taken to the Home page.

Standard dice

Swiping down from home, you will first find the "Standard" page. Swipe left with 1 finger to choose a standard di. In order, they are:

A d followed by a number refers to the number of sides each dice has. For example, a d6 plays a dice sound and then generates a number between 1 and 6. Swiping down clears the stored dice formula.

A modifier refers to a value which represents a character's aptitude for a given skill. The modifier is added to or subtracted from your dice roll. In the app, modifiers can range from -5 to +30. For example, if you roll a d20 with a modifier of 5, you might roll an unmodified 13 which would then have the 5 added to it, for a total of 18.

Rolling single dice types

Once you find the die you would like to roll, swipe up with one finger. This automatically rolls 1 die of the specified type and reads the result aloud. Tap once quickly with one finger to increase the number of dice rolled by one or tap on the screen quickly once with two fingers to decrease the number of dice by one. You can roll between 1 and 10 dice of a single type. For example, selecting the d20 and tapping once on the screen will increase the number of d20's rolled to two, tapping with one finger again will add a third, and so on. Tapping with two fingers would reduce the number back to two. At any point, swipe up with one finger to roll the dice, or down with one finger to clear the stored dice formula. The only exception to this rule is the d100. Swiping down on the d100 rolls 0-99. It is important to note that, once more than 1 of a dice type is selected, swiping to a new dice type -- from d20 to d12, for example -- does not clear the 2 d20 or add 1 d12. To start over and roll 1d12, it is necessary to swipe down with one finger to clear the stored dice formula. Tapping once on the d12 without clearing the d20 formula would add 1d12 to the 2d20, rolling a total of 3 dice. Once you clear any previous dice, swiping up with one finger would roll 1 of whatever die was selected, and the instructions above for adding and subtracting additional dice still apply.

Continue swiping up to re-roll the same dice formula.

Adding modifiers

As described previously, modifiers are one way of representing your character's ability or lack thereof at a skill. They add or subtract a given value from a dice roll and can range from -5 to +30. The default value is 0. As with adding and subtracting dice, tap once with one finger to increase the modifier by 1, and once with two fingers to reduce the modifier by 1. After setting the modifier, swiping to a dice type and swiping up with one finger will roll 1 of the specified dice type plus or minus the modifier selected and announce both the modified and unmodified dice roll. The modifier remains even after additional dice are added or subtracted by pressing with one finger on the dice you want to add or two fingers to subtract, so that you could, for example, roll 2d4+your modifier. To clear both the selected dice and modifier, swipe down with one finger.

Before rolling, you can briefly press and hold the screen with one finger to hear the stored dice formula, including the number of dice of each type and any modifiers. Swipe up to roll the selected dice formula. Continue swiping up to re-roll the same dice formula. After rolling the dice, long pressing with one finger will cause the results of the previous roll to be read out again.

Rolling complex dice formulas

Ready to Roll makes it easy to roll dice consisting of more than one type of dice. As an example, let's say you wanted to roll 2d20+3d4. First, swipe left or right until you find d20 or d4. Because you can get to the dice from either direction, it does not matter which you reach first. Tap twice on the d20 and three times on the d4. Then, swipe up with one finger on any dice to roll the dice. Depending on your app settings, you will then hear either the result of each individual dice roll plus their combined total, or the combined total alone. You can roll up to 10 of each dice type, for a total of 60 dice at once, plus the modifier. Continue swiping up to re-roll the same dice formula.

Reviewing previous rolls

It is possible to see your three most recent rolls at any time. From the vertical menu, swipe down once from Home to Previous. Press briefly on the screen with one finger and your last three rolls will be read aloud. Note: the previous rolls are read with the verbosity they were set to at the time of the roll. If you have the app set to read only the totals of your dice and then change it to read each individual roll, you will not be able to see the individual dice of a previous roll in the history unless the speech was set to individual at the time of that roll. As of version 1.1, long pressing with one finger after making a roll will cause the results of that roll to be repeated.

Rolling and saving custom dice as favorites

Ready to Roll has three slots for saving dice formulas which you use often. This might be groups of dice (2d4), a single die (1d20), a die plus a modifier (1d20+6), or any combination of dice and modifiers. In addition, it is easy to change these on the fly, so that you can set and change them quickly depending on your game. First, set the formula you want to save as described in previous sections. Tap once to add 1 of a particular dice or modifier, tap with two fingers to reduce that number by 1, and long press with one finger to hear the stored dice formula. Swipe up to roll the stored formula. In order to save it in a custom slot, swipe left or right until you hear a slot number, such as Custom 1. Swipe up to save that formula in that slot and roll the formula, or swipe down to save that formula to a custom slot without rolling it. From then on, swiping up on Custom 1 will roll that dice or group of dice.

To replace a stored custom dice, simply perform these steps again with the new group you want, as adding a new formula overrides that slot.

Special dice

Special dice are those used for a game or in a particular circumstance. Swiping left from the Special menu with one finger, the available options are:

Keep

Keep is essentially another form of advantage, in which you roll several dice, then keep some fraction of them.

The options included by default are:

Settings

The settings page contains options for setting and modifying three core components of how the app works -- the way dice are read, the speed of the in-built voice over, and the volume of the sound effects. Swipe left or right with one finger from the Settings page to move between these options and press with one finger to move between the sub-options. Once you have the settings configured to your liking, simply flick away from the settings and back to any other page. Your settings save automatically and will be applied to any future rolls.

Voice Over type

The voice over types and descriptions are as follows, along with some examples of how a dice roll would be read with each setting selected:

Voice over speed

The available options are Off -- which turns off the in-built voice over entirely, only plays the dice sounds and shows the numbers visually -- and the VO speeds Normal, Moderate, and Fast, which each increase the rate at which the in-built voice over speaks.

SFX Volume

The SFX Volume changes the volume of the included sound effects when switching between pages. Note that it does not change the volume of the included dice rolling sounds. The available options are Off, Low, Normal, and Loud.

Guide

You can access a stripped-down version of this guide by swiping up with one finger from the Home screen. Swipe left or right with one finger to move between the sections of the guide, and long press with one finger to read each section. The guide is divided into the following sections:

Credits

From the Home page, swipe up or down until you hear that you are on the Credits page, and press with one finger briefly to hear the Credits page read aloud. The text read out is as follows:

Blind Sparrow Interactive

Accessibility Consultant: Brandon Cole

Design and Programming: Drew Taylor

Dice Foley: KPOW Audio

SFX: Brian Fairbanks, Ryan Gardner

VO: Grace King, Anderson Carvalho de Oliveira

VO Producer: Brain Fairbanks

Illustration: Madeleine Beer

Photography: James Taylor

Lead QA: Samuel Kacer

QA: Jack Falejczyk, Maeskye Trigg, Ant Stiller, Baylee Alger, Brandon Cole

Technical Writer: Tangela Mahaffey

Special thanks: Dallas Taylor, Matt Ditton, AudioGames.net, Kate Brent, Tim Best, Tin Man Games, Shaun Everiss.

Changelog

Version 1.2:

Version 2.0

If you have questions that are not answered in this guide, or want clarification on any aspect of this guide, send an email to support@blindsparrowinteractive.com.